Roguelike
定位
編輯Roguelike 係一類受到枱上遊戲《龍與地下城》影響、玩迷宮探索嘅遊戲,好大程度上源自 1980 年出嘅《Rogue》(英文「roguelike」意思正正就係「好似《Rogue》噉嘅」噉解),具有以下嘅特性[1][2]:
... 等等。當中「用咗程序生成」可以話係 roguelike 最重要嘅特徵-Roguelite(「lite」係英文「light」,意思係「輕」)係指「輕度 roguelike」,即係有某啲 roguelike 特徵、但有唔齊嘅遊戲,不過就算係 roguelite 遊戲基本上齊會有「用咗程序生成」呢一樣特性,例子可以睇吓用咗程序生成產生關卡嘅動作 RPG 系列《暗黑破壞神》(Diablo)[1][3]。
睇埋
編輯攷
編輯- ↑ 1.0 1.1 Craddock, David L (August 5, 2015). Magrath, Andrew (ed.). Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. Press Start Press.
- ↑ Hatfield, Tom (2013-01-29). "Rise Of The Roguelikes: A Genre Evolves". GameSpy.
- ↑ Procedural vs. Randomly Generated Content in Game Design. Gamasutra.
- ↑ Hitman Is The Only Series Where A Roguelike Mode Excites Me. The Gamer.
- ↑ Hitman's new mode transforms it into one of the best roguelikes ever. Polygon.